
Outside by Samuel François.

“Disturb Me” is an interactive installation by The Popcorn Makers. It is activated and modified by the sounds of it’s surroundings and participants.

With ‘The Sims 3′ released just the other day, Technology blog Techcrunch have an interesting interview with Rob Burkinshaw, a game designer who created an experiment called Alice and Kev, which essentially tries to simulate homelessness in The Sims.
The results are quite astounding as you will find, and it is this quote that has stuck with me from the Alice and Kev website:
“What does it mean when a character you’ve created makes you re-examine your own life through their astonishing selflessness?”

With the US dollar tanking, why not inject some interest into it by re-designing. The dollar rede$ign project intends to do just that by inviting users to submit their idea of what the dollar should look like. There are some silly ideas, but there are also some really well designed gems.

Wooster Collective have uncovered a great project by Tel Aviv street artists who have been altering the public lighting in underground street tunnels. They say their source of inspiration was the Wizard of Oz although it feels to me a lot more like scenes from The Abyss or 2001: A Space Odyssey. (via PSFK)

Subway posters in Berlin have been getting the photoshop treatment by some (unknown to me) German street artists. Brilliant idea to remind people of how much re-touching goes into these photos to make them into some sort of ‘human ideal’. The same artist(s) have also been getting their hands on magazines too. (via Gizmodo)
Reminds me a bit of Detouch.

Aaron Koblin’s infographics are amazing. Taking social and infrastructure data and examining it to find cultural and emergent patterns, his work has been shown Ars Electronica, OFFF, TED and more.

BibliOdyssey is a great blog featuring an eclectic range of historical, science and art illustrations from old and rare books. The range and detail of the images is just astounding and is a great reference.

Knowbotic Research are an art group based in Zurich, that experiment with urbanity, construction of knowledge and political representations in mediatised public spheres. (Above image from the KRCF project — Newborn – Undeliverable?)

The graveyard is a high-concept game by indie developers Tale of Tales in which you take control of an elderly lady and guide her through a graveyard. Once you have reached the chapel you may sit on the seat. The game ends when you leave the graveyard. It’s an interesting concept which really succeeds in creating a mood of quiet contemplation. You can also buy a full version of the game for $5USD which introduces the possibility of death to the game.