Cuprocking
Cuprocking is a collaborative project between Mooks and Andy Uprock, showcasing cuprocking, an innovative form of (non-destructive) street art.
MoreCuprocking is a collaborative project between Mooks and Andy Uprock, showcasing cuprocking, an innovative form of (non-destructive) street art.
MoreTouchgrind by Illusion Labs is making it’s way to your iPhone soon. Making use of the iPhone’s multi-touch interface along with real physics makes this game an innovative player in the iPhone marketplace. Check out the video to see it in action.
MoreArt Futura is a Spanish art festival exploring new media, interactive design, video games and digital animation. Unfortunately it’s over for this year, however you can still check out some of the amazing work displayed.
MorePlay/Create is the digital toy box of award winning designer Daniel Brown. There are some interesting experiments with audio and visual (shockwave player required).
MoreNavigaya is interesting to say the least. It appears to be a browser (inside your browser!) based in Flash. You can view their selected news items or search multiple search engines, all the while with a music video playing in the background. Websites actually open within the application which is really well put together. I’m not sure how useful it is but it sure is pretty.
MoreThe Small Stakes is a small design studio set up by Jason Munn which excels at producing band posters. The posters all exhibit an understated lo-fi feel and have been created for artists such as Beck, The Magnetic Fields, Yo La Tengo and more.
More0100101110101101.org is the home of digital rebels Eva and Franco Mattes. Creating compelling digital and physical art since 1998 these two seek to obtain ‘the largest visibility with minimal effort’. Their projects include internet collages, fake artists and a computer virus to name a few. I really enjoy their shock tactics and also the convergence / blurred reality between online and physical life.
MoreTaiwa-Hensokuki is an installation by Yuko Mohri, where two IBM notebooks ‘converse’ with each other with speech synthesis and speech recognition software. As they continue in this process the original message becomes transformed and distorted (perhaps in the same way as in a game of Chinese whispers).
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